For this project, we chose the concepts that Sam and I thought we had a firm enough grasp on to teach a regular problem, but still push our limits. We did this so we could get the most out of the project, as it is all about our learning through the teaching of others. By choosing problems in which we have great difficulty, we had to break it down to a level which we could understand, so we believe that everyone and anyone else would be able to understand it as well. By choosing problems on the zenith of our knowledge we show the extremes of what we can do while still being able to form coherent sentences explaining it afterwards. A sense of great achievement comes from pushing the brink as for ourselves we have done. "Go for Gold" by comparison, in our opinion, is much easier and we would much have rathered do that (to the uninformed it is an old math exam that you have to ace to get a mark). Even though it was so hard, that is what gives it educational value. Learning is best achieved by teaching because to teach you must know what your doing back and forth, so it therefore forces us to do the job well. One thing that we really found was that making problems is just as hard if not harder than solving them. Since the project is online it also forces you to do it well as you really don't want to seem... well... dim.
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